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Generalist Supervisor

Industrial Light & Magic
Full Time
San Francisco, CA
Posted Today
Job description

ILM San Francisco has been creating mind-blowing, cutting-edge Visual Effects for over 40 years. We are looking for a Generalist Supervisor to join our award-winning team.

The Generalist Supervisor oversees the day-to-day operations of their show team, ensuring that all the work is created according to the approved designs and visual style. They themselves have a high level of skill in creating photo-real environments and landscapes.


What You'll Do

  • Create beautiful original work quickly using live action footage, digital still photography, rendered computer graphic elements, and digital paint in a variety of software packages.
  • Interpret and implement feedback with little-to-no supervisor direction.
  • Supervise your Generalist team (internally and globally) to deliver the expected and desired work for the show on time.
  • Review the work of each artist on a regular basis, approving shots and elements for submission to the director. Mentor and support Apprentice and Jr. Artists and assist them with their shots
  • Work with your sequence Lead to test out tools and techniques before rolling out to artists.
  • Attend bidding sessions with Production and provide precise and accurate bids
  • Actively participate in the recruiting and staffing of the Generalist team
  • Collaborate with Talent management to guide artists’ overall professional development, providing performance feedback, mentoring and maintaining positive morale amongst the crew


What We're Looking For

  • At least 5 years of relevant professional VFX experience and a college level diploma in computer graphics, fine arts, design, or photography; OR
  • At least 7 years of relevant professional VFX experience in lieu of education.
  • Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, matte painting, or compositing
  • Excellent communication and team-orientated thinking.
  • Demonstrated ability to quickly pick up new software.
  • Fluent in some or all of these software packages: Photoshop, 3dsmax, Maya, Houdini, a ray trace renderer and 2d compositing software. Comparable software experience considered
  • Good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, etc.


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